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Illustration and 3D Animation Contest
Rules for 2002 edition


General introduction, the website for Macintosh related news and support and host of the largest Mac Users Community in Spanish language, is proud to convene the Illustration and 3D Animation Contest as part of its Macuarium Awards 2002 (See awards' introduction.

The general objective of these awards is to underscore the technical capabilities and creativeness of the readers and users that form this Community devoted to the Mac. We also hope that we all enjoy the journey and it serves to remark the role of the Mac in the creation of digital art.


This Illustration and 3D Animation Contest is for users of Macintosh computers no matter whether they are readers or users of Macuarium and Spanish-speaking or not. There are no established limits on the nationality of the participants or their geographical location, although it could be possible that due to their nature some prizes could not be delivered to some places.

Entry and Rules

To enter the Illustration and 3D Animation Contest it will be essential to accept and follow the norms ruling this contest.

Any doubt or claim must be directed to the managers of Macuarium or to the moderator of the 3D Forum within the duration of the contest and before the designation of the winners. In case it is of necessity and/or it is requested by the participants or the sponsors, Macuarium keeps its right to precise the present Rules, always without contravene them.

Macuarium will decide if the minimum and necessary conditions for the contest have been fulfilled and if a winner can be pronounced. If there is not a certain minimum quantity of works presented, the contest can be declared void.

The winners grant the use in Macuarium of the awarded works, although the authors will remain the original owners and will hold all the rights over their works

Jury and Selection of winners

The winners will be decided with the help of an assistant jury formed by renowned professionals (its names will be made public shortly) to select the best works. Afterwards, the works will be exposed in the website and the winners will be selected by direct polling, open to all the active users of (*). Macuarium reserves its right to avoid any manipulation in the poll by any means.

The candidates must submit their works to Macuarium before 31st of December 2.002. For that purpose e-mail and surface mail addresses will be made available immediately and can be consulted in the 3D forum of our user's group.

The designation of the winners will be at the celebration party of Macuarium's 4th anniversary, the 16th of January, 2003.

The final decision will be unappealable.


There are two categories depending on the type of work submitted: 3D Illustration and 3D Animation.

Each of these categories will have a winner and, depending on the sponsoring, a finalist.


The prizes in each category are offered by the different sponsors and will depend on those existing at the end of the event. There will be a page with information about the sponsors for the Macuarium Prizes 2002, together with the rules of every contest and all the relevant information in .

Macuarium offers the interested firms the possibility of becoming sponsors of the contest until the date the winners are designated. (See Introduction of the Prizes).

The distribution of the prizes will be decided by the sponsor or, if they do not state any preference, by Macuarium. If there was a really large prize, this will be assigned to a specific category at random. The prizes will be issued to thw winners by the sponsors, or by Macuarium acting on behalf of the sponsor if necessary and the nature of the prize allows for it. The prizes will not consist, or will be changed by Macuarium, in cash.

Verification and article

The winner or winners will collaborate with Macuarium editors to create a step by step guide for the execution of the work.

Some image captures must be also provided for the article together with the original files to check that the creation process follows the established rules.


In order to make easier to compare, the different works received must go around a common theme: Atlantis.

Format of the works

- Images. For the contestants in the Illustration category the image delivered must be of 800*600 pixels, in JPEG format and a ratio of 1.333. This should suffice for getting all the detail.

- Animations. The works must have a maximum size of 20 MBytes (as in Get Info) compressed in Quicktime's MPEG 4, we do not specify the frame size or max. duration so that the author is free to spend the bytes as he/she likes in the sake of a greater creative freedom. Although the theme is the same for Illustration and Animation, evidently there are aspects to be judged differently (or different :-) ): the story line and rhythm in the animation, interaction of the characters, use of the camera, audio use, etc. For the rest of aspects the rules are the same as for the case of an image.

Technical restrictions

- Postproduction tools. The use of 2D/3D postproduction tools is not allowed, for instance the use of After Effects, Combustion or similar applications unless they are used for the objective of creating a texture to be applied to an object or objects of the scene or as a method to apply a DOF in the scene IF we are talking about an animation. There are applications that do not generate a quality DOF or that even lack this functionality, thus it is just fair that this process can be made later in other application. However, we don't want the authors to go too far in the use of these kind of applications that allow the generation from 2D (with a lesser workload and time to render) elements that could -and must- be generated in 3D. In the same sense, applying a texture that has been made in a postproduction application is as equally valid and useful for the 3D creator as the use of the own 3D application.

- Photo retouching. The use of photo retouching applications (Adobe Photoshop, Corel PhotoPaint...) that are not employed with the sole objective of obtainig a certain texture or color/levels correction of the image is not allowed. It is known that this kind of applications is a must have for our day to day 3D work but we would like it to be restricted to the objects' textures and a minimal correction of curves and levels. In this contest we pretend to have the least 2D manipulation as possible so that the 3D work represents the highest percentaje in the creative process.

- Prefabricated elements . Prefabricated objects or models from collections, commercial CD-ROMs or third parties (free or otherwise), like those that can be found in 3D Caf..., DAZ, DeEspona, TurboSquid, etc. are not allowed. We pretend to favour the ability to generate original threedimensional models apprainsing not only their quality but other aspects like its novelty and fitting to the scene.

- Real elements. We admit the use of real textures even from commercial CD-ROMs AS LONG AS they are used for the generation of textures or effects applied over the objects, however, they ARE NOT allowed as backgrounds. Video footage usage is also precluded for the animation. Procedural textures from the application or from third parties are allowed in the texturization of the scene. Some people can easily obtain textures from real photos, others lack those means so they can hardly compete. This is the reasoning behind allowing real textures AND commercial textures, we are not rating the texture itself but its use, novelty and adaptation to the scene like any other element. There are also 3D applications that incorporate procedural textures that are part of the 3D suite and are integral part of the program, besides being another tool. However, neither real footage nor real photographies used as backgrounds can be used. Although we are aware that real images are usually employed in 3D work, we want the contestants to look for alternatives for animation and image development.

- Plug-ins usage. Plug-ins from the application or thrid parties are allowed as long as they are used for the creation of special effects (particles, atmospheric or volumetric effects,...) in the proper 3D suite. The creation of volumetric effects by means of the 3D application employed is usual fashion in the 3D work, we want to avoid the abuse of this type of effects although we feel it use must be permitted as another tool for 3D art.


(*) An "active user ("usuario activo") is a person (or entity :-) ) registered in the public forum system of Macuarium that has contributed with a certain number of messages to the collective knowledge that the community represents.



Artículos en esta misma edición:
29-10-2.002 Certamen de Ilustración y Animación 3D - Bases definitivas para la edición 2002
29-10-2.002 Entrevista a Antonio Fraguas - "Un Mac es el sentido común metido en un ordenador”
29-10-2.002 Efecto «Lista de Schindler» en Final Cut Pro - Cómo destacar un único color sobre fondo en blanco y negro, por Pedro Alvera
29-10-2.002 Star Wars Galactic Battlegrounds - Tomando partido en la Guerra de las Galaxias, por Maxmalus

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