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Tras varios rumores y algún comentario de Tim Cook: Apple CEO Tim Cook: Virtual Reality is 'Really Cool', Has 'Interesting Applications'

 

 

During today's earnings call for the first fiscal quarter of 2016 (fourth calendar quarter), analyst Gene Munster asked Tim Cook to share his thoughts on virtual reality in an effort to get a hint on whether or not that's a feature Apple is working on for future devices. "What are your thoughts on the VR theme?" Munster asked. "Is this a geeky niche or something that could go mainstream?"

 

In response, Tim Cook said that he does not believe that virtual reality is a niche. "It's really cool," he said. "And it has some interesting applications."

 

 

Estaría un proyecto de Apple sobre Realidad Aumentada: Apple Has Secret Team Working on Virtual Reality Headset

 

 

Apple has expanded its research efforts in virtual and augmented reality, building out a large team that is experimenting with headsets and other technologies, reports Financial Times in a detailed post on the company's virtual reality work that covers recent hires and acquisitions.

 

Hundreds of employees are part of a "secret research unit" exploring AR and VR, with the team consisting of experts hired through acquisitions and poached from Microsoft and Lytro, the company that developed the Immerge, a Light Field power camera able to blend live action and computer graphics for a live action VR experience. Apple has also hired Doug Bowman, said to be one of the leading virtual reality experts in the United States.

 

In addition to recent AR/VR-related acquisitions Metaio, Faceshift, and Emotient, Apple has also just purchased Flyby Media, a startup that worked on augmented reality technologies. Flyby Media created an app that worked with Google's "Project Tango" smartphone with 3D sensors, allowing messages to be attached to real world objects that were then viewable by one of Google's devices.

 

Most notably, Apple's AR/VR team is said to have built prototype virtual reality headsets that are similar to the Oculus Rift and the Hololens from Microsoft. Multiple prototypes of "possible headset configurations" have been created in recent months, with Apple's interest reportedly inspired by the Oculus Rift.

 

It is not clear if and when Apple's work on a headset prototype will make it past the development stage into an actual product, and the company often secretly works on technologies that never see the light of day. The scope of what Apple is building is also unknown, but Financial Times says that the company's work could potentially be useful for the Apple Car project.

 

Apple has had a team working on virtual and augmented reality technologies since at least early 2015, when rumors suggested there were a small number of employees investigating how Apple could incorporate the technologies into its products. Apple's interest in virtual reality dates back much further, however, and Apple has filed multiple patents over the years, for products like video goggles, motion-sensing 3D virtual interfaces for iOS devices, and 3D "hyper reality" displays.

 

Apple CEO Tim Cook was recently questioned on whether he believed virtual reality could go mainstream. He explained that he does not see virtual reality as a niche product, describing it as "really cool" with "some interesting applications."

 

 

¿Realidad aumentada o ceguera aumentada? Porque lo de tener una pantalla a tan poca distancia... :huh:

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  • 7 months later...

Dos fichajes: Apple's Augmented Reality Team Gains Hires From Oculus, Magic Leap

 

 

Just a day after Apple CEO Tim Cook shared his views on augmented reality in an interview with Good Morning America, Business Insider has unearthed two recent hires Apple poached from companies with expertise in augmented and virtual reality.

 

Zeyu Li, who served as a principal computer vision engineer at Magic Leap, is now working at Apple as a "Senior Computer Vision Algorithm Engineer." Magic Leap, for those unfamiliar, is a startup developing a head-mounted display similar to the HoloLens from Microsoft, designed to project virtual objects into the real world.

 

Yury Petrov, a former research scientist at Facebook-owned Oculus, is now serving as a "research scientist" at Apple. According to his LinkedIn profile, Petrov studied virtual reality experiences, prototyped optics, and developed computer simulation software. Despite his vague title, given his expertise, it's reasonable to imagine he's working on similar projects at Apple.

 

Psychophysical and physiological studies of visual and multisensory experience of virtual reality (VR) including user experience factors in head-mounted displays (HMD). Determined perceptual constraints on HMD hardware parameters. Research and development of novel optical systems for HMD. Prototyped optics of superior quality. Developed a popular Matlab library for computer simulations in optics (Optometrika). Research and development of new types of VR controllers. Prototyped controllers significantly increasing user enjoyment of VR. Research and development of 3D audio stimulation for VR.

 

Rumors have suggested Apple has a dedicated team exploring augmented and virtual reality and how the emerging technologies could be used in future Apple products. Apple has been building up its team over the course of the last several months through new hires and acquisitions of companies like Metaio, Flyby Media, and Faceshift.

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  • 8 months later...

Rumores sobre novedades en relación a Realidad Aumentada, por ahora esto es lo poco que se sabe: Apple’s AR features will debut first in iPhone, later in glasses, reports Bloomberg

 

 

While Apple has made clear that it has a keen interest in augmented reality, there have been conflicting reports about what form those features might take and how they might make their debut. A new Bloomberg report seeks to shed light on both questions.

 

The report echoes earlier ones that Apple has a large number of engineers working on AR features, and that they will be seen first in the iPhone …

 

Hundreds of engineers are now devoted to the cause, including some on the iPhone camera team who are working on AR-related features for the iPhone, according to one of the people.

 

The piece describes some of the specific features Apple is exploring, though doesn’t have any great detail.

 

One of the features Apple is exploring is the ability to take a picture and then change the depth of the photograph or the depth of specific objects in the picture later; another would isolate an object in the image, such as a person’s head, and allow it to be tilted 180 degrees. A different feature in development would use augmented reality to place virtual effects and objects on a person, much the way Snapchat works.

 

Bloomberg does, however, believe Apple intends to later make AR glasses, despite Google’s ill-fated attempt to turn smart glasses into a consumer product. This idea was first reported by the same source back in November of last year, with a more recent suggestion that the firm was working with German optics company Carl Zeiss.

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Apple ha presentado en la WWDC 2017 un kit de desarrollo junto a la API Metal, el kit incluirá: una caja con Thunderbolt 3, una tarjeta AMD Radeon RX 580 y un hub USB-C y estará disponible desde hoy

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Apple ha presentado en la WWDC 2017 un kit de desarrollo junto a la API Metal, el kit incluirá: una caja con Thunderbolt 3, una tarjeta AMD Radeon RX 580 y un hub USB-C y estará disponible desde hoy

 

¿Más info sobre esto?

 

Gracias.

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Ok, gracias. Lo que interesa (la caja externa) es una Sonnet eGfx, que parece que sale a la venta en Junio a partir de 399 dólares. Si el kit sale en 599 con una Radeon 580 + un hub... bueno, puede ser interesante.

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De momento (Beta 1) en High Sierra, aunque hay soporte para eGPUs, no aceleran la pantalla interna.

 

https://9to5mac.com/2017/06/07/hands-on-macos-high-sierra-native-egpu-support-shows-promise-video/

 

También parece que además las cajas Thunderbolt 3 funcionan en Macs con Thunderbolt 2 usando el adaptador TB3 - TB2 de Apple, aunque por supuesto Apple no se ha mojado a decir que eso funcione oficialmente.

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En la nota de prensa de macOS High Sierra también han puesto las gafas HTC Vive:

 

 

Realidad virtual

 

Gracias al rendimiento de Metal 2 y del último hardware del Mac, macOS High Sierra añade por primera vez compatibilidad con creación de contenido de realidad virtual, lo que permite a los desarrolladores crear juegos y contenidos 3D y VR inmersivos en el Mac. Las principales empresas de realidad virtual están colaborando con Apple para impulsar la innovación en VR en el Mac con prestaciones que estarán disponibles a lo largo de este año. Valve está optimizando la plataforma SteamVR para macOS y va a permitir la conexión con las gafas HTC Vive, mientras que Unity y Epic están llevando sus herramientas de desarrollo VR a macOS. Más adelante este año Final Cut Pro X también añadirá compatibilidad con procesos profesionales de 360 grados, con la posibilidad de importar, editar y exportar vídeo en 360 grados.

Fuente

 

mac_sierra_hardwear_vr_inline.jpg.large.jpg

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